Create a layer with randomly distributed points.
| Name | Type | Identifier | Description | Constraints |
Input | Shapes Extent | Shapes (input) | SHAPES | - | - |
Polygons | Shapes (input) | POLYGONS | - | - |
Output | Points | Shapes (output) | POINTS | - | - |
Options | Target Area | Choice | EXTENT | - | Available Choices: [0] user defined [1] grid system [2] shapes extent [3] polygons Default: 0 |
Grid System Extent | Grid system | GRIDSYSTEM | - | - |
Left | Floating point | XMIN | - | Default: 0.000000 |
Right | Floating point | XMAX | - | Default: 0.000000 |
Bottom | Floating point | YMIN | - | Default: 0.000000 |
Top | Floating point | YMAX | - | Default: 0.000000 |
Columns | Integer | NX | - | Minimum: 1 Default: 1 |
Rows | Integer | NY | - | Minimum: 1 Default: 1 |
Buffer | Floating point | BUFFER | add buffer (map units) to extent | Minimum: 0.000000 Default: 0.000000 |
Number of Points | Integer | COUNT | - | Minimum: 1 Default: 100 |
Number for... | Choice | DISTRIBUTE | - | Available Choices: [0] all polygons [1] each polygon Default: 0 |
Iterations | Integer | ITERATIONS | Maximum number of iterations to find a suitable place for a point. | Minimum: 1 Default: 1000 |
Distance | Floating point | DISTANCE | Minimum distance a point should keep to each other. | Minimum: 0.000000 Default: 0.000000 |