Tool Transform Point Cloud
The tool can be used to shift, rotate and/or scale a Point Cloud.
Parameters
| Name | Type | Identifier | Description | Constraints |
Input | Input | Point Cloud, input | IN | - | - |
Output | Output | Point Cloud, output | OUT | - | - |
Options | dX | Floating point | DX | dX (Map Units) | Default: 0.000000 |
dY | Floating point | DY | dY (Map Units) | Default: 0.000000 |
dZ | Floating point | DZ | dZ (Map Units) | Default: 0.000000 |
Angle X | Floating point | ANGLEX | Angle in degrees, clockwise around x axis | Default: 0.000000 |
Angle Y | Floating point | ANGLEY | Angle in degrees, clockwise around y axis | Default: 0.000000 |
Angle Z | Floating point | ANGLEZ | Angle in degrees, clockwise around z axis | Default: 0.000000 |
Scale Factor X | Floating point | SCALEX | Scale Factor X | Default: 1.000000 |
Scale Factor Y | Floating point | SCALEY | Scale Factor Y | Default: 1.000000 |
Scale Factor Z | Floating point | SCALEZ | Scale Factor Z | Default: 1.000000 |
X | Floating point | ANCHORX | X | Default: 0.000000 |
Y | Floating point | ANCHORY | Y | Default: 0.000000 |
Z | Floating point | ANCHORZ | Z | Default: 0.000000 |
Command-line
Usage: saga_cmd pointcloud_tools 8 [-IN <str>] [-OUT <str>] [-DX <double>] [-DY <double>] [-DZ <double>] [-ANGLEX <double>] [-ANGLEY <double>] [-ANGLEZ <double>] [-SCALEX <double>] [-SCALEY <double>] [-SCALEZ <double>] [-ANCHORX <double>] [-ANCHORY <double>] [-ANCHORZ <double>]
-IN:<str> Input
Point Cloud, input
-OUT:<str> Output
Point Cloud, output
-DX:<double> dX
Floating point
Default: 0.000000
-DY:<double> dY
Floating point
Default: 0.000000
-DZ:<double> dZ
Floating point
Default: 0.000000
-ANGLEX:<double> Angle X
Floating point
Default: 0.000000
-ANGLEY:<double> Angle Y
Floating point
Default: 0.000000
-ANGLEZ:<double> Angle Z
Floating point
Default: 0.000000
-SCALEX:<double> Scale Factor X
Floating point
Default: 1.000000
-SCALEY:<double> Scale Factor Y
Floating point
Default: 1.000000
-SCALEZ:<double> Scale Factor Z
Floating point
Default: 1.000000
-ANCHORX:<double> X
Floating point
Default: 0.000000
-ANCHORY:<double> Y
Floating point
Default: 0.000000
-ANCHORZ:<double> Z
Floating point
Default: 0.000000