| | Name | Type | Identifier | Description | Constraints |
| Input | Shapes | shapes, input | SHAPES | The input shapes to transform. | - |
| Output | Transformed Shapes (*) | shapes, output, optional | TRANSFORM | The transformed output shapes. | - |
| Options | dX | floating point number | MOVEX | The shift along the x-axis [map units]. | Default: 0.000000 |
| dY | floating point number | MOVEY | The shift along the y-axis [map units]. | Default: 0.000000 |
| dZ | floating point number | MOVEZ | The shift along the z-axis [map units]. | Default: 0.000000 |
| X | floating point number | ANCHORX | The x-coordinate of the anchor point. | Default: 0.000000 |
| Y | floating point number | ANCHORY | The y-coordinate of the anchor point. | Default: 0.000000 |
| Z | floating point number | ANCHORZ | The z-coordinate of the anchor point. | Default: 0.000000 |
| Angle X | floating point number | ROTATEX | Angle in degrees, clockwise around x-axis. | Default: 0.000000 |
| Angle Y | floating point number | ROTATEY | Angle in degrees, clockwise around y-axis. | Default: 0.000000 |
| Angle Z | floating point number | ROTATEZ | Angle in degrees, clockwise around z-axis. | Default: 0.000000 |
| Scale Factor X | floating point number | SCALEX | The scale factor in x-direction. | Default: 1.000000 |
| Scale Factor Y | floating point number | SCALEY | The scale factor in y-direction. | Default: 1.000000 |
| Scale Factor Z | floating point number | SCALEZ | The scale factor in z-direction. | Default: 1.000000 |
| Type of Reflection | choice | REFLECTION_TYPE | The type of reflection (mirroring) to apply. | Available Choices: [0] no reflection [1] reflection relative to xz plane [2] reflection relative to yz plane [3] reflection relative to xy plane Default: 0 |
| (*) optional |