The tool allows one to transform the input shapes by the following operations:
- translation
- rotation
- scaling
- reflection (mirroring)
The operations are applied in the same order as listed above.
| Name | Type | Identifier | Description | Constraints |
Input | Shapes | shapes, input | SHAPES | The input shapes to transform. | - |
Output | Transformed Shapes | shapes, output, optional | TRANSFORM | The transformed output shapes. | - |
Options | dX | floating point number | MOVEX | The shift along the x-axis [map units]. | Default: 0.000000 |
dY | floating point number | MOVEY | The shift along the y-axis [map units]. | Default: 0.000000 |
dZ | floating point number | MOVEZ | The shift along the z-axis [map units]. | Default: 0.000000 |
X | floating point number | ANCHORX | The x-coordinate of the anchor point. | Default: 0.000000 |
Y | floating point number | ANCHORY | The y-coordinate of the anchor point. | Default: 0.000000 |
Z | floating point number | ANCHORZ | The z-coordinate of the anchor point. | Default: 0.000000 |
Angle X | floating point number | ROTATEX | Angle in degrees, clockwise around x-axis. | Default: 0.000000 |
Angle Y | floating point number | ROTATEY | Angle in degrees, clockwise around y-axis. | Default: 0.000000 |
Angle Z | floating point number | ROTATEZ | Angle in degrees, clockwise around z-axis. | Default: 0.000000 |
Scale Factor X | floating point number | SCALEX | The scale factor in x-direction. | Default: 1.000000 |
Scale Factor Y | floating point number | SCALEY | The scale factor in y-direction. | Default: 1.000000 |
Scale Factor Z | floating point number | SCALEZ | The scale factor in z-direction. | Default: 1.000000 |
Type of Reflection | choice | REFLECTION_TYPE | The type of reflection (mirroring) to apply. | Available Choices:
[0] no reflection
[1] reflection relative to xz plane
[2] reflection relative to yz plane
[3] reflection relative to xy plane
Default: 0 |